![]() ![]() While playing on the Wanderer difficulty, most of this felt irrelevant throughout the majority of the game, and I admit that I mostly skipped over all of it. Once you unlock the hub area, you’ll be able to repair some structures, which unlock some upgrade paths & additional game play elements. This ability is critical not only for quickly picking up piles of resources, but for herding up wayward Spritelings. Kirby is smaller, and can squeeze through logs to get to previously inaccessible areas, and she soon acquires a special lantern, which, like Wake’s Gustbuster, can draw things in close to her. By default, Wake, Kirby and the Spritelings all move together, but you can (and will need to) occasionally separate them. ![]() Once you get a bit into the story, your friend Kirby manages to join you, and then you will control both characters. As you progress through the story, you will meet four other variety of Spritelings, all of whom are suited for different sorts of tasks, so you’ll want to make sure you keep a good assortment with you at all times. Initially, you only have Twiglings, who help by destroying toxic mushrooms, reinvigorating plant life, and carrying large objects back to where they belong. There’s very little in the Deep Woods that you can interact with directly – most tasks need to be performed by sending out your Spritelings. You’re asked to lend a hand, adventuring with the Spritelings, who seem to be fond of you, and you start exploring, using both your new friends and your trusty backpack vacuum to overcome obstacles in your path. When you arrive, most of the Greenshields are missing and things are in disarray after the loss of The Green Witch. The Deep Woods is the home of the Greenshields, and their companions, the Spritelings, who protect the world at large from the dark forces of the Nether. You begin the game as Wake, a boy who had made plans with his best friend Kirby to run away from home together, and manages to get so lost, he ends up in what feels like another world. While I feel like the Wanderer difficulty better fit my play style, I also feel like in some ways, I missed out on some of the experience, but I’m getting ahead of myself a bit here. It took me just under 9 hours to complete the storyline on the easier of the two difficulties, and I knew before I was through my first hour of game play that I was going to want to see this one through to the end credits. Fortunately for me, it’s still playable through Humble Trove, and because of where I had it scheduled and when it was set to go off of GamePass, that’s the version I ended up playing. ![]() As of a few days ago, it’s no longer available through GamePass. I’ve been vaguely interested in The Wild At Heart since I spotted it on GamePass a few months ago, but puzzle adventure games are so hit and miss for me, I kept putting it off. ![]()
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