![]() ![]() These moths will scatter if the airship gets too close, but that’s not all they can do. Something else that will be hard to miss are the swarms of moths swirling through the sky. Following the lights leads right to an adventure. Each of these lights comes from a radio tower that has been repurposed with platforms and small structures, though they have been long abandoned. One of the first things you will notice once you look out on the horizon are beeping red lights. While the demo doesn’t contain everything that the game will eventually have, there are a lot of mechanics that show promise for how the full release will work. The first time playing will probably take under an hour. Knowing where all the materials are hidden makes the second playthrough a lot faster, but I made sure to do everything I could before taking off. I already played through the demo a few times because on the first try I didn’t make as good use of the twenty minutes as I thought I could have. While it has to remain locked on the deck of the airship, this tool gives the player access to a plethora of materials by literally shooting clumps of floating resources out of the sky. Once all twenty metal scraps are found, this unlocks the most useful tool, the extractor. This can become tedious, but shouldn’t take too long with proper care and deliberation. Before the extractor can be created to harvest materials from large objects, the player must scrounge the lab for various metal scraps. Secondly, there is the matter of finding enough materials to properly equip the airship. This seems like the kind of task that may become a common one on a planet of toxic gases, strange plants, and dangerous animals. Thankfully, after some investigating, finding a cure is possible. Unbeknownst to the player, this sunmelon will give the player a deadly virus, one that seems to have killed the researchers here. In keeping track of hunger level, the player is likely to take a bite out of a good-looking sunmelon. MechanicsĪfter arriving at the lab, the player has a few tasks to take up. This does mean that time is unlimited before taking off, so it’s worth it to make every possible preparation. ![]() Once the airship is complete and you take off into the sky, you have twenty minutes to explore before the demo ends. After arriving on Earth the player must scavenge what is left of a research lab in order to restore function to a small airship. ![]() Collect materials from ruined skyscrapers and towers to create tools and devices as you scour the world in your humble airship.Ĭurrently, the demo available on Steam takes the player through the tutorial-like opening mission. Forever Skies is a survival game about solving the mysteries of what happened to Earth, finding the cure for a deadly virus, and doing whatever is necessary to survive high up in the sky. The risk/reward systems, mechanics, and other features for the toxic surface will be expanded upon, with the team “strongly considering” public playtesting.Return to the skies of an apocalyptic planet Earth choked by toxic chemicals, making the planet’s surface uninhabitable. First off, the game’s fundamentals for Earth’s surface were initially planned to be added when they should have been in the game from the jump. Other points behind the delay include the expansion of various features within the game. So we want to lay down better foundations for more of our core mechanics so everyone can get a much clearer idea of what else to expect from the future of Forever Skies.” We’re now looking at a much larger influx of players picking up the game during Early Access than originally predicted. But when we looked deeper, we started seeing things that many players said they missed. ![]() To quote the Far from Home team on this, the report they submitted earlier today says, “83 percent of respondents rated the demo as 8 out of 10 or above. The game’s general feedback process is one of the reasons behind the game's delay. ![]()
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